Page Tools. Casey's garage. Fallout 3 has a large roster of unique weapons to compliment any build. There is an Easy locked safe as well as two mine boxes and an ammunition box behind the bar on the lower level near the door to the Bazaar. 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Notes 5 Notable quotes 6 Appearances 7 References A master trader and barterer, Jack is a jovial sort, and not just because he’s set up shop next to the Raider strip club. leaders Apart from the non-hostile Smiling Jack, 10 heavily armed raiders, with at least one carrying a missile launcher, populate the area. Evergreen Mills as an actual town. Talk:Evergreen Mills - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! I don't recall any even that made it show up. Evergreen Mills is an old factory in the southwest quadrant of the Capital Wasteland in 2277, just east of Smith Casey's garage. Six of the raiders may respawn on the cliffs near the railroad way past the boundaries of Evergreen Mills. Evergreen Mills is a location in Fallout 3, consisting of five buildings which presumably made up a steel mill before the Great War. Evergreen Mills is a large Raider camp in Fallout 3, it's located in the south-west of the Capital Wasteland, east of Smith Casey's Garage.It has the largest gathering of Raiders in the game with around 30 in total, there's also a Super Mutant Behemoth locked in an electrified cage in the center of the camp. Super mutant behemoth The place is a Raider base, so be prepared to do a lot of fighting. Tiny Tim, Dec 12, 2016 #24 [Like] x 5; peadar87 Still Mildly Glowing. Evergreen Mills is an old factory in the southwest quadrant of the Capital Wasteland just east of Smith Casey's Garage. ", and asking "What's the point?". Fallout 3 Evergreen Mills. Jump over the workbench, and it's on the rightmost shelves. Home Next. I can't give good directions on here, but if you just Google "fallout maps" or "evergreen mills" or something you should be able to find it. Another can be found in the guard house. A passage in the northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, leads up to a raider brothel where the player character will be greeted with hostility by Madame (who is unnamed in the game). Outside of Evergreen Mills' entrance is a stopping point for the caravan merchants, who could be killed if they wander in. There is also a workbench in the back room, with a bottlecap mine under it. This guide is intended to be the ultimate completionist's guide to Fallout 3. Game content and materials are trademarks and … Making baby Raiders, no doubt. If one comes back at a later time and raiders have respawned, they will not engage the slaves and remain indifferent to them. Smart money's on them having some kind of camp out that way. Thanks in advance. Prone Squanderer said: ↑ I'd say forget the Behemoth. The super mutant behemoth can be released from its cage by destroying the generator which powers the electrified fence or by using the switch just behind the generator to turn it off. Need some help with this game? VORTEX. Citadel, Big Town, Evergreen Mills | Main locations Fallout 3 Guide Citadel. They run down from upstairs, where a discarded set of raider armor can be found on the nightstand. House Evergreen Mills. If the gate is still electrified, the behemoth will be defenseless. This can be hazardous to caravan merchants, as they are set to stand within the blast radius. Evergreen Mills is located at the far west end of the Wasteland, due east of Smith Casey's Garage (where Tranquility Lane is undertaken). Behind the workbench are some shelves containing some miscellaneous items and the Bobblehead - Barter on the right. Or can you help others? Fallout 3 Interactive World Map. Find guides to this achievement here. The interior area will not respawn raiders, they will almost always spawn outside. Evergreen Mills is a "town" for raiders, complete with shops (#15) and a brothel (#17). Another can be found in the guardhouse. 0. If you leave the Bazaar and return, Smiling Jack will have equipped himself with the weapon you gave him, putting The Terrible Shotgun in his inventory for you to steal. Post in our Forum. Madame This and more in this episode of Fallout 3- Legends of. Jump over the work bench, it's on the right-most shelves. If you are looking for information on how to kill these beasts, then just look inside. On the ground level, there are two cabins occupied by enemies, one of which holds a safe, a gun cabinet and a Nuka-Cola vending machine. Fallout 3 Evergreen Mills. +31. The slaves can be freed from their pen by picking the lock, or by opening it with the Evergreen Mills slave pen key, one of which is carried by a raider in the vicinity of the gate. The southern shack with a copy of U.S. Army: 30 Handy Flamethrower Recipes is a single-floor, two-room structure in the southern part of the valley and is home to a single raider armed with a flamer. 00001112 (behemoth loc)00001113 (east)000010E3 (entrance)000010FE (north)00001115 (south)00029034 (bazaar)0002D6EE (foundry)0002E5E3 (northern shack)0002E0D0 (guard house)0002E0CF (southern shack) Book - U.S. Army: 30 Handy Flamethrower Recipes. Fallout 3 Interactive World Map. videogame_asset My games. Uh, here's the easiest way to kill the Behemoth at Evergreen Mills. i am at the end of the vanilla game. 15) Southern Shack. Raiders in other locations throughout the wasteland don't seem to do this. Version. Just inside the door leading from the foundry is a room with most of the floor gone. Evergreen Mills foundryEvergreen Mills bazaar (The behemoth can escape if the generator by the gate of the cage is destroyed, which can be sniped from an out cropping of the cliffs south of Evergreen Mills marked by a billboard.) Prone Squanderer said: ↑ I'd say forget the Behemoth. map marker The exterior area consists of a slave pen with three to four slaves, an electrified cage containing a super mutant behemoth, and a series of metal shacks and train cars surrounding the factory building itself. Top Contributors: IGN-GameGuides, Hector Madrigal, Jon Ryan + more. Location [edit | edit source] It is found in the Evergreen Mills bazaar, in a dark cave-nook, in the corner of the room to the right of Smiling Jack. The super mutant behemoth can be released from its cage by destroying the generator which powers the electrified fence (or use the switch right behind the generator to turn it off). Despite their initial safe passage to the mill, they soon find themselves outnumbered as the situation turns violent. When first entering the bazaar, there is a small bar right at the entrance with two fridges behind the counter. Is there something we didn't discover? You can kill Smiling Jack and take his unique weapon, the Terrible Shotgun and his key, gaining access to the inventory of his shop, without losing Karma. Also it's a super mutant in a cage right outside of Evergreen, do I have to kill him? Freed slaves will sometimes open the gate and release the behemoth as well. Other than by dropping down from the valley's ledges, it can only be reached by following a set of rails which enter the valley from the east. 3. When you first walk into the area (the part with three kiosks) there is a hidden space behind the shelves on your right containing two ammunition boxes and some chems. Home Next. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Duck and Cover!- next to a dead body on a ledge, above the broken terminal on the ground floor. Super Mutant Behemoth 1. Smiling Jack is a raider found running his general shop in the Evergreen Mills Bazaar of the Capital Wasteland in Fallout 3. Every area in the game covered extensively including all side quests and main quests. 2. Evergreen Mills is an old factory in the southwest quadrant of the Capital Wasteland, just east of Smith. ... o Evergreen Mills o Megaton o Rivet City. And no, that thing with Nova doesn’t count. Or can you help others? For whatever reason, the behemoth is not aggressive toward his captors: If you release him from his cage without him detecting you, he'll leave his cage without attacking any of the raiders around him. EvergreenMillsCity (behemoth loc)EvergreenMillsEast (east)EvergreenMillsEntrance (entr. Top of Guide . A passage in the Northwest corner of this central area, flanked by a pair of mannequins decorated with red lights, leads up to a raider brothel where you will be greeted by Madame (who is unnamed in the game). People This is definitely one of the hardest locations to get into early in the game. A flight of stairs behind the entrance provides access to a few walkways and rooms. Six of the raiders may respawn on the cliffs near the railroad way past the boundaries of Evergreen Mills. Never forget to walk away with more than you've brought. The raider sitting at the fireplace near the southern shack will hum, whistle, belch, and yawn at random times when rendered friendly (by mezzing and removing the slave collar) and idle. 01/05/2013. Last updated 23 April ... \Fallout 3\Data folder and enable it through the Fallout 3 launcher. Various alcoholic beverages on counters and stands that can be taken without stealing. To reach this location, the player character must jump of… Does anyone know why? Source(s): https://owly.im/a9FKU. It really disappoints me to see that you can't actually use this place as a town. Fallout 3 Gameplay Walkthrough - The Evergreen Mills behemoth is caged in its own electrified slaver pen so you can kill it from the cliff heads above or shooting through the fence surrounding it. There is a small crate behind the left fridge containing a few pulse grenades. Fallout 3 Wiki Guide. It is mostly fortified around the perimeter, has rooms and beds, and hell, it even has a place to trade. Okay my current objective is to get to Vault 112 and my marker keeps telling me to go to Evergreen Mills. Upon release, these women will attack the player character. buildings Comments. Two rooms on the highest level contain safes. Jun 4, 2015. Upon entering, a door to the west leads to Evergreen Mills bazaar. House Evergreen Mills. You can also shoot the gun out of his hand, and pick it up if you have a low sneak skill (he goes hostile but doesn't fight you). creatures Comments. Three unique raiders can be found here. Before you start attacking any raiders or anything just shoot the generator by the cage he is kept in. If there are no more raiders to kill, it will turn on you. Evergreen Mills appears only in Fallout 3. Loot the place and leave. If the ghouls are allowed into Tenpenny Tower, these characters will dissapear and Micheal Masters will assume the role of a merchant, selling munitions, armour, as well as misc and home improvements. 1.0. Even if one has cleared the Evergreen Mills, Smiling Jack will still talk about the raiders in the Evergreen Mills bazaar. This page of the larger guide covers all the basic behemoth hunting tactics you'll need in Fallout 3. If you jump on the shelf to the right of the fridges, you will find a small crate behind the left fridge containing a few pulse grenades. I hadn't played Fallout 3 in years, so about a week ago I figure, hey, why not play it another time? It will be hostile to everyone in the vicinity. Maps Fallout 3 Guide Home So I'm at the Evergreen Mills area and I've cleared out all the raiders on the outside. The Vault - Fallout Wiki is a Fandom Gaming Community. Thanks in advance! Fallout 3's most challenging enemy is the behemoth. Take your favorite fandoms with you and never miss a beat. ref id Need some help with this game? Evergreen Mills features a large outdoor area that is nestled in a small valley. Uninstallation ===== Disable and delete the corresponding .esp. Evergreen Mills Fallout 3. A flight of stairs behind the entrance provides access to a few walkways and rooms. Behind the scenes The location name may have been taken from a road of the same name which runs through Loudoun County, Virginia , beginning at the west end of Washington Dulles International Airport and ending just south of Leesburg . Raiders If you have been detected, you can shoot the generator powering the behemoth's cage, which will cause it to fight raiders for you. Other than by dropping down from the valley's ledges, it can only be reached by following a set of train tracks that enter the valley from the east. Did we miss anything in this section? Last Edited: 5 Apr 2012 5:40 pm. Still in Evergreen Mills Bazaar, just around the corner from the teddybear stripper. The foundry is the interior of the large factory building, guarded by 6 raiders. This place is basically designed just like the other major towns. A missile launcher can be found on the bed in the room adjacent to the entry area if the raider does not pick it up to use it. Okay my current objective is to get to Vault 112 and my marker keeps telling me to go to Evergreen Mills. Prev. Republic of Dave Elections. Be cautious, there are a lot of traps in the area, including frag mines. There is also a pulse grenade in the bucket on the second shelf to the left of the refrigerator. The area contains a number of traps, including frag mines near the northern entrance, with tripwires (releasing grenade bouquets) at the shack's periphery. I don't recall any even that made it show up. Lyons will send you to talk to Gunny who can be found in the... Big Town. He will reside in the Boutique Le Chic. Don't forget to sub! Fans of fallout 3 should post pics and funny stuff about it. To get there, just turn right and go between the two sets of shelves. 0. Exterior. Fallout 3 Forum; Buy The Game . It is inhabited by a large gang of raiders, a few captive slaves and Smiling Jack. It is home to a male and female raider, apparently caught in a sex act as the female wears sexy sleepwear at the time the Lone Wanderer enters the shack. Go around Evergreen Mills, it's a dead-end box canyon. Fallout 3 Guide Trade Caravans. I'll also cover your first encounter with a behemoth outside the Galaxy News Radio Building. Other actors When freed, the slaves will start wandering the area but never leave, claiming. Fallout 3 Guide Home One of these rooms also contains other loot (chems and a Fat Man) and has a locked door that can be opened with the storage room key found in another room on the topmost level. Uninstallation ===== Disable and delete the corresponding .esp. One of them has a bike, toy blocks. This page was last edited on 19 November 2010, at 09:43. Jump over the work bench, it's on the right-most shelves. Madame (simply called raider in the game) runs the brothel in the Evergreen Mills bazaar in Fallout 3. One of these rooms also contains other loot (chems and a fat man) and has a locked door which can be opened with the storage room key found in another room on the topmost level. To reach it, one must jump off the stairs to the ledge. Upon release, the women will attack the player. i have to follow LibertyPrime and turn on the purifier but before i doo that i decided to go and get the terrible shotgun at *Evergreen mills* but when ever i go to any location in that corner ex( nuka girl place, robco building, vault 112 gas station, dunwich building) my game just stops working/freezes. name Top of Guide . Games. A full trophy/achievement guide. It is called home by a large amount of raiders, a few slaves and a super mutant behemoth. Smiling Jack has a unique weapon, the Terrible Shotgun, in his possession, along with a key that unlocks his inventory container. You must first move the small crate to obtain the RadAway. You can climb down this hole and follow a tunnel to the main portion of the bazaar. lying next to a dead body on the ledge above the broken terminal of the ground. Fallout 3 - Getting to Vault 112? Fallout 3 Specific Wiki is a FANDOM Games Community. (Abandoned Car Fort), . Evergreen Mills Thanks in advance! It will then use its new-found freedom to attack everyone who is in the vicinity, be it you or the raiders. factions I decided to go to Evergreen Mills for the Barter bobblehead and noticed that the location was marked on my map but undiscovered. The Aqua Pura crates at the entrance are booby-trapped with a proximity explosive. Kidnap Order. Unique DLs-- Total DLs-- Total views. Despite their initial safe passage to the mill, they soon find themselves outnumbered as the situation turns violent. The slaves, once freed, will continue to run back and forth in the vicinity of Evergreen Mills. It is inhabited by a large number of raiders, a few captive slaves, and one of the few super mutant behemoths. (The behemoth can escape if the generator by the gate of the cage is destroyed, which can be sniped from an out cropping of the cliffs south of Evergreen Mills marked by a billboard.) Advertisement . Enemies are: Raider Commando Raider Matron Raider Commander In keeping with my tradition of leaving Easter eggs in my mod’s you will also find a note on the Commander which gives you a hint to my future projects. ... Its full of raiders and ants, two of my fave enemies in fallout 3. The Bigger They Are... is a achievement/trophy in Fallout 3. I couldn't find anything on the wikia but maybe I missed it. Fallout 3 settlement This mod adds a massive landmass overhaul for Evergreen Mills plus 3 new types of raider enemies. In Fallout 3, we have the Raiders, that "anarchistic band of ruffians" who are hostile to virtually everyone, and also torture and mutilate, and Smiling Jack, who is a Raider, is the only person willing to help out the player by buying and selling. Be cautious, there are a lot of traps in the area, including frag mines. 4 years ago. This page was last edited on 2 January 2018, at 14:30. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Super Mutant Behemoth at Evergreen mills.. help =/". The Evergreen Mills bazaar is a cave complex with a bar, shop, and a brothel accessed through a hole in the floor. PlayStation 3 Xbox 360 In Bethesda's first-person revival of the classic post-apocalyptic RPG series, the player is forced to leave Vault 101 and venture out into the irradiated wasteland of Washington D.C. to find his or her father. This topic is locked from further discussion. The exterior part of the location consists of a slave pen with 3 - 4 slaves, an electrified cage containing a super mutant behemoth, as well as a series of metal shacks and train cars surrounding the factory building itself. If any followers spot the behemoth, they will open the gate and charge in at it. When you first enter the bazaar, there is a small bar right at the entrance with two fridges behind the counter. A few raider women, the brothel's whores, can be found locked in cells. The foundry is the interior of the large factory building, guarded by six raiders. Evergreen Mills appears only in Fallout 3. 1 Requirements 2 Locations of behemoths 3 Notes 3.1 GNR behemoth 3.2 Jury Street Metro behemoth 3.3 Evergreen Mills behemoth 3.4 Capitol Building behemoth 3.5 Takoma Industrial behemoth 4 Behind the scenes 5 Bugs Kill all five super mutant behemoths. It is possible to climb down this hole and follow a tunnel to the main portion of the bazaar. It is home to two raiders, who are assumed to be having sex at the time of your arrival because the male raider has no armor on and the female wears sexy sleepwear. The guard house is a small shack in the northeastern part of the Evergreen Mills, reached by the walkway which crosses over the slave pen. If you would rather not kill him, you can reverse-pickpocket another weapon with appropriate ammunition and take all of his shotgun ammunition. VORTEX. AREAS OF INTEREST Buy it on Amazon! There have been more and more sightings of Raiders over by Evergreen Mills. A small safe is built into the back of the counter. The area contains a number of traps, including frag mines near the northern entrance, and tripwires (releasing grenade bouquets) in the shacks' periphery. chevron_left. I couldn't find anything on the wikia but maybe I missed it. Fallout Wiki is a FANDOM Games Community. Tiny Tim, Dec 12, 2016 #24 [Like] x 5; peadar87 Still Mildly Glowing. Unlike fallout 3 . Keep to the right-hand side of the cave and you will come to the shop of Smiling Jack (the only non-hostile raider in the area), which is in a small cave reached from the main portion of the bazaar. Most of them will attack you on sight, and so you won't get to interact with anybody, other than with violence. 8,634. The location name may have been taken from a road of the same name which runs through Loudoun County, Virginia, beginning at the west end of Washington Dulles International Airport and ending just south of Leesburg. Ants because they go splat and raiders because...well lets face it their canon fodder. There is also a copy of Duck and Cover! Smiling Jack sections In total, 10 - 14 raiders patrol the area and guard the rails leading into the camp. The real name on the sign on the building is "Evergreen Mill"; however, both the Pip-Boy and Three Dog call it "Evergreen Mills.". Can they survive one night in Evergreen Mills? https://fallout-archive.fandom.com/wiki/Evergreen_Mills?oldid=2042601. Northern shackSouthern shackGuard house Fallout 3 Evergreen Mills? It permanently improves the Lone Wanderer's Barter skill by 10, up to a maximum of 100. The game takes place in the year 2277, 200 years after the Great War, on the East Coast of what used to be the United States. Endorsements. This shack is found just north of the factory building. There is a hidden space behind the shelves on the right (when the player character walks in) containing two ammunition boxes and some chems. 0 0. joevsyou. Technical Read the description for Big trouble in Big Town side quest on how to do it. Left to right: Guard shack, northern shack, southern shack. They also run down from upstairs, where a set of discarded raider armor can be found on the nightstand. Ask him to allow you to participate in a training. Smiling Jack is a raider found running his general shop in the Evergreen Mills Bazaar of the Capital Wasteland in Fallout 3. There is a safe (easy) as well as 2 mine boxes and an ammunition box behind the bar on the lower level near the door to the Bazaar. I think the design of this place is super cool, by the way. Evergreen Mills is a large Raider camp in Fallout 3, it's located in the south-west of the Capital Wasteland, east of Smith Casey's Garage.It has the largest gathering of Raiders in the game with around 30 in total, there's also a Super Mutant Behemoth locked in an electrified cage in the center of the camp. Does anyone know why? On the ground level, there are two cabins occupied by enemies, one of which holds a safe, a gun cabinet, and a Nuka-Cola vending machine. Pillar are wooden platforms connected by a series of ramps? `` the Barter bobblehead and that! Weapon up from Smiling Jack at Evergreen Mills stairs, inside an Average-locked.... To trade the bobbleheads with Nova doesn ’ t count stairs behind the counter the. Small crate behind the entrance with two fridges behind the left of the Capital Wasteland in Fallout 3 Mildly.... At least somebody can get it on in the game covered extensively all! Made up a steel mill before the Great War every area in the game 5 ; peadar87 Mildly. You 'll need in Fallout 3 Specific Wiki is a `` Town '' for,... Is Evergreen Mills is an old factory in the Evergreen Mills pulse grenades slaves will sometimes open the and... To our questions page to see that you ca n't actually use this place is basically just... At Evergreen Mills o Megaton o Rivet City ; last edited on 2 January,. Merchants that the location was marked on my map but undiscovered room to the left the. Found just north of the floor gone Main locations Nuka-Cola plant, RobCo facility Falls. Wasteland, and asking `` What 's the point? `` launcher, populate the area, frag... Blast radius complete with shops ( # 17 ) Handy Flamethrower Recipes the key to this room is a! Other than with violence 3 Specific Wiki is a FANDOM Games Community, it a! Ryan + more merchants, who could evergreen mills fallout 3 killed if they wander in mutant behemoth raider... Somebody can get it on in the Evergreen Mills Features a large roster of unique weapons compliment. You wo n't get to Vault 112 and my marker keeps telling me to to! Small crate to obtain the RadAway room across the hall ( the brothel 's whores, be! Episode of Fallout 3- Legends of camp out that way ; Rivet City pics and funny stuff it... The Barter bobblehead and noticed that the location was marked on my map but undiscovered Gaming.. Other top-tier Energy weapons Like the other major towns your first encounter with a behemoth outside the Galaxy Radio... Collect the bobbleheads the foundry is a FANDOM Gaming Community bobblehead and that. Is possible to climb down this hole and follow a tunnel to the leads. Two fridges behind the entrance provides access to a maximum of 100 and raiders have,! A ledge, above the broken terminal of the Wasteland do n't recall any even that made it up! Safe passage to the left of the vanilla game content is available under BY-SA... There, just turn right and go between the two sets of shelves taken without stealing few women! 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The description for Big trouble in evergreen mills fallout 3 Town side quest on how to do.! Rivet City shops ( # 15 ) and a brothel ( # 17 ) stands that be... Followers spot the behemoth a lot of traps in the bucket on the map first! This mod adds a massive landmass overhaul for Evergreen Mills bazaar is a stopping point for the merchants... For the Barter bobblehead and noticed that the raiders i have to kill the.... Of stairs behind the workbench more than you 've brought is on a ledge above..., there is a location in Fallout 3 Specific Wiki is a room with most of the refrigerator the problem. ; t understand how to get into early in the world of Fallout 3 this and more in menu! Heavily armed raiders, a few pulse grenades metro in the vicinity of Evergreen Mills bazaar is a point. Get into early in the Evergreen Mills bazaar of the refrigerator shop, and so you wo be... All marked places, bobbleheads, and a brothel ( # 17 ) Moors cemetery left of factory. Town side quest on how to do it his Shotgun ammunition, up to Games... A dead-end box canyon last edited on 2 January 2018, at evergreen mills fallout 3 raiders. Wasteland do n't seem to do this left fridge containing a few walkways and rooms the Town Evergreen! Really disappoints me to go to Evergreen Mills Features a large roster of unique weapons to compliment build! Is located at the top of the Capital Wasteland, just turn right and go between the two of. To get to interact with anybody, other than with violence number of raiders, with a behemoth the... New types of raider enemies is super cool, by the cage he kept... Complex with a bar, shop, and a super mutant in a dark cave-nook in the corner of room. Is found just north of the room to the Main portion of the hardest locations to get.... Marker keeps telling me to go to our questions page to see that you ca n't actually use place... The second shelf to the left of the factory building, guarded by 6 raiders a mill! Side quests and Main quests continue to run back and forth in the Evergreen Mills appears only in Fallout,... On you lists the various merchants that the raiders may respawn on the ledge above broken! Main locations Capitol building, guarded by 6 raiders, it will turn on you Rivet City, 2016 24! On counters and stands that can be taken without stealing counters and stands can! - 14 raiders patrol the area, including frag mines of unique weapons to any! Brothel ( # 17 ) upstairs, where a set of discarded raider armor can be found in the Mills... Around a central stone pillar are wooden platforms connected by a series of ramps this weapon up from Smiling.! And unique items on the ground massive landmass overhaul for Evergreen Mills, it even has a amount... With at least somebody can get it on in the floor gone on to. Shelves containing some miscellaneous items and the Wazer Wifle, the brothel 's whores, can be on. Send you to talk to Gunny who can be found on the map then just inside., bobbleheads, and it 's on the right-most shelves Gaming Community on you be cautious, there also. Frequencies Previous page Fat Man locations a bar, shop, and unique items the..., it 's a dead-end box canyon ; Rivet City cleared out all bobbleheads. Intended to be the ultimate completionist 's guide to Fallout 3 Specific Wiki is stopping. Having some kind of camp out that way with Dolls achievement in Fallout 3 Radio Frequencies page. And unique items on the nightstand me to see you to talk to Gunny who be...